Refactoring louloulibs and cmake
Use OBJECT libraries Remove the louloulibs directory Write FOUND variables in the cache
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#include <biboumi.h>
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#ifdef UDNS_FOUND
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#include <network/dns_socket_handler.hpp>
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#include <network/dns_handler.hpp>
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#include <network/poller.hpp>
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#include <utils/timed_events.hpp>
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#include <udns.h>
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#include <cerrno>
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#include <cstring>
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class Resolver;
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using namespace std::string_literals;
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std::unique_ptr<DNSSocketHandler> DNSHandler::socket_handler{};
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DNSHandler::DNSHandler(std::shared_ptr<Poller>& poller)
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{
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dns_init(nullptr, 0);
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const auto socket = dns_open(nullptr);
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if (socket == -1)
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throw std::runtime_error("Failed to initialize udns socket: "s + strerror(errno));
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DNSHandler::socket_handler = std::make_unique<DNSSocketHandler>(poller, socket);
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}
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void DNSHandler::destroy()
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{
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DNSHandler::socket_handler.reset(nullptr);
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dns_close(nullptr);
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}
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void DNSHandler::watch()
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{
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DNSHandler::socket_handler->watch();
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}
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void DNSHandler::unwatch()
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{
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DNSHandler::socket_handler->unwatch();
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}
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#endif /* UDNS_FOUND */
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