Refactoring louloulibs and cmake
Use OBJECT libraries Remove the louloulibs directory Write FOUND variables in the cache
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#pragma once
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#include <biboumi.h>
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#include <memory>
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class Poller;
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using socket_t = int;
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class SocketHandler
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{
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public:
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explicit SocketHandler(std::shared_ptr<Poller>& poller, const socket_t socket):
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poller(poller),
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socket(socket)
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{}
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virtual ~SocketHandler() = default;
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SocketHandler(const SocketHandler&) = delete;
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SocketHandler(SocketHandler&&) = delete;
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SocketHandler& operator=(const SocketHandler&) = delete;
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SocketHandler& operator=(SocketHandler&&) = delete;
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virtual void on_recv() {}
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virtual void on_send() {}
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virtual void connect() {}
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virtual bool is_connected() const = 0;
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socket_t get_socket() const
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{ return this->socket; }
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protected:
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/**
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* A pointer to the poller that manages us, because we need to communicate
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* with it.
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*/
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std::shared_ptr<Poller> poller;
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/**
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* The handled socket.
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*/
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socket_t socket;
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};
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