Refactoring louloulibs and cmake

Use OBJECT libraries
Remove the louloulibs directory
Write FOUND variables in the cache
This commit is contained in:
louiz’
2017-03-14 21:45:23 +01:00
parent 2d3806152e
commit 0ab40dc1ab
77 changed files with 219 additions and 280 deletions
+47
View File
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#include <utils/timed_events.hpp>
TimedEvent::TimedEvent(std::chrono::steady_clock::time_point&& time_point,
std::function<void()> callback, const std::string& name):
time_point(std::move(time_point)),
callback(callback),
repeat(false),
repeat_delay(0),
name(name)
{
}
TimedEvent::TimedEvent(std::chrono::milliseconds&& duration,
std::function<void()> callback, const std::string& name):
time_point(std::chrono::steady_clock::now() + duration),
callback(callback),
repeat(true),
repeat_delay(std::move(duration)),
name(name)
{
}
bool TimedEvent::is_after(const TimedEvent& other) const
{
return this->is_after(other.time_point);
}
bool TimedEvent::is_after(const std::chrono::steady_clock::time_point& time_point) const
{
return this->time_point > time_point;
}
std::chrono::milliseconds TimedEvent::get_timeout() const
{
auto diff = std::chrono::duration_cast<std::chrono::milliseconds>(this->time_point - std::chrono::steady_clock::now());
return std::max(diff, 0ms);
}
void TimedEvent::execute() const
{
this->callback();
}
const std::string& TimedEvent::get_name() const
{
return this->name;
}