XmlNode::add_child can also take a copy of a node
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@@ -178,6 +178,12 @@ XmlNode* XmlNode::add_child(XmlNode&& child)
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return this->add_child(std::move(new_node));
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return this->add_child(std::move(new_node));
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}
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}
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XmlNode* XmlNode::add_child(const XmlNode& child)
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{
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auto new_node = std::make_unique<XmlNode>(child);
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return this->add_child(std::move(new_node));
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}
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XmlNode* XmlNode::get_last_child() const
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XmlNode* XmlNode::get_last_child() const
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{
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{
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return this->children.back().get();
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return this->children.back().get();
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@@ -87,6 +87,7 @@ public:
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*/
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*/
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XmlNode* add_child(std::unique_ptr<XmlNode> child);
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XmlNode* add_child(std::unique_ptr<XmlNode> child);
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XmlNode* add_child(XmlNode&& child);
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XmlNode* add_child(XmlNode&& child);
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XmlNode* add_child(const XmlNode& child);
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/**
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/**
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* Returns the last of the children. If the node doesn't have any child,
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* Returns the last of the children. If the node doesn't have any child,
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* the behaviour is undefined. The user should make sure this is the case
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* the behaviour is undefined. The user should make sure this is the case
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