Clean the Config module, use static things instead of a stupid singleton
This commit is contained in:
@@ -6,22 +6,21 @@
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#include <stdlib.h>
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std::string Config::filename{};
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bool Config::file_must_exist = false;
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std::map<std::string, std::string> Config::values{};
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std::vector<t_config_changed_callback> Config::callbacks{};
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std::string Config::get(const std::string& option, const std::string& def)
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{
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Config* self = Config::instance().get();
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auto it = self->values.find(option);
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auto it = Config::values.find(option);
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if (it == self->values.end())
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if (it == Config::values.end())
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return def;
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return it->second;
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}
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int Config::get_int(const std::string& option, const int& def)
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{
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Config* self = Config::instance().get();
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std::string res = self->get(option, "");
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std::string res = Config::get(option, "");
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if (!res.empty())
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return atoi(res.c_str());
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else
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@@ -30,65 +29,48 @@ int Config::get_int(const std::string& option, const int& def)
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void Config::set(const std::string& option, const std::string& value, bool save)
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{
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Config* self = Config::instance().get();
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self->values[option] = value;
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Config::values[option] = value;
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if (save)
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{
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self->save_to_file();
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self->trigger_configuration_change();
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Config::save_to_file();
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Config::trigger_configuration_change();
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}
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}
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void Config::connect(t_config_changed_callback callback)
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{
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Config* self = Config::instance().get();
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self->callbacks.push_back(callback);
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Config::callbacks.push_back(callback);
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}
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void Config::close()
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void Config::clear()
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{
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Config* self = Config::instance().get();
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self->values.clear();
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Config::instance().reset();
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Config::values.clear();
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}
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/**
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* Private methods
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*/
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void Config::trigger_configuration_change()
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{
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std::vector<t_config_changed_callback>::iterator it;
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for (it = this->callbacks.begin(); it < this->callbacks.end(); ++it)
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for (it = Config::callbacks.begin(); it < Config::callbacks.end(); ++it)
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(*it)();
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}
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std::unique_ptr<Config>& Config::instance()
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bool Config::read_conf(const std::string& name)
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{
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static std::unique_ptr<Config> instance;
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if (!name.empty())
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Config::filename = name;
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if (!instance)
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{
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instance = std::make_unique<Config>();
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instance->read_conf();
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}
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return instance;
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}
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bool Config::read_conf()
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{
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std::ifstream file;
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file.open(filename.data());
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std::ifstream file(Config::filename.data());
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if (!file.is_open())
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{
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if (Config::file_must_exist)
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{
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perror(("Error while opening file " + filename + " for reading.").c_str());
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file.exceptions(std::ifstream::failbit);
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}
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perror(("Error while opening file " + filename + " for reading.").c_str());
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return false;
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}
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Config::clear();
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std::string line;
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size_t pos;
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std::string option;
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@@ -103,20 +85,18 @@ bool Config::read_conf()
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continue ;
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option = line.substr(0, pos);
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value = line.substr(pos+1);
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this->values[option] = value;
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Config::values[option] = value;
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}
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return true;
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}
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void Config::save_to_file() const
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void Config::save_to_file()
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{
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std::ofstream file(this->filename.data());
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std::ofstream file(Config::filename.data());
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if (file.fail())
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{
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std::cerr << "Could not save config file." << std::endl;
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return ;
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}
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for (auto& it: this->values)
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for (const auto& it: Config::values)
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file << it.first << "=" << it.second << '\n';
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file.close();
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}
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@@ -60,38 +60,34 @@ public:
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* Destroy the instance, forcing it to be recreated (with potentially
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* different parameters) the next time it’s needed.
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*/
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static void close();
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static void clear();
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/**
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* Read the configuration file at the given path.
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*/
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static bool read_conf(const std::string& name="");
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/**
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* Get the filename
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*/
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static const std::string& get_filename()
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{ return Config::filename; }
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private:
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/**
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* Set the value of the filename to use, before calling any method.
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*/
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static std::string filename;
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/**
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* Set to true if you want an exception to be raised if the file does not
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* exist when reading it.
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*/
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static bool file_must_exist;
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private:
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/**
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* Get the singleton instance
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*/
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static std::unique_ptr<Config>& instance();
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/**
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* Read the configuration file at the given path.
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*/
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bool read_conf();
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/**
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* Write all the config values into the configuration file
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*/
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void save_to_file() const;
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static void save_to_file();
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/**
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* Call all the callbacks previously registered using connect().
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* This is used to notify any class that a configuration change occured.
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*/
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void trigger_configuration_change();
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static void trigger_configuration_change();
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std::map<std::string, std::string> values;
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std::vector<t_config_changed_callback> callbacks;
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static std::map<std::string, std::string> values;
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static std::vector<t_config_changed_callback> callbacks;
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};
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@@ -3,9 +3,7 @@
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void reload_process()
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{
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// Closing the config will just force it to be reopened the next time
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// a configuration option is needed
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Config::close();
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Config::read_conf();
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// Destroy the logger instance, to be recreated the next time a log
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// line needs to be written
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Logger::instance().reset();
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