Re-implement correctly the handling of failure to open the database
If we can’t open it at startup, we exit. If we can’t open it on reload, we keep the previously-opened database. This way, we’re assured to always have a valid and open database available.
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@@ -16,8 +16,18 @@ Database::IrcChannelOptionsTable Database::irc_channel_options("IrcChannelOption
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void Database::open(const std::string& filename)
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{
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auto res = sqlite3_open_v2(filename.data(), &Database::db, SQLITE_OPEN_READWRITE | SQLITE_OPEN_CREATE, nullptr);
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log_debug("open: ", res);
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// Try to open the specified database.
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// Close and replace the previous database pointer if it succeeded. If it did
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// not, just leave things untouched
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sqlite3* new_db;
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auto res = sqlite3_open_v2(filename.data(), &new_db, SQLITE_OPEN_READWRITE | SQLITE_OPEN_CREATE, nullptr);
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if (res != SQLITE_OK)
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{
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log_error("Failed to open database file ", filename, ": ", sqlite3_errmsg(Database::db));
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throw std::runtime_error("");
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}
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Database::close();
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Database::db = new_db;
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Database::muc_log_lines.create(Database::db);
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Database::muc_log_lines.upgrade(Database::db);
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Database::global_options.create(Database::db);
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@@ -11,7 +11,6 @@ void open_database()
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#ifdef USE_DATABASE
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const auto db_filename = Config::get("db_name", xdg_data_path("biboumi.sqlite"));
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log_info("Opening database: ", db_filename);
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Database::close();
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Database::open(db_filename);
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log_info("database successfully opened.");
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#endif
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