Timed events can have a name, and can be canceled based on their name
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@@ -1,20 +1,22 @@
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#include <utils/timed_events.hpp>
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TimedEvent::TimedEvent(std::chrono::steady_clock::time_point&& time_point,
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std::function<void()> callback):
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std::function<void()> callback, const std::string& name):
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time_point(std::move(time_point)),
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callback(callback),
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repeat(false),
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repeat_delay(0)
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repeat_delay(0),
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name(name)
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{
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}
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TimedEvent::TimedEvent(std::chrono::milliseconds&& duration,
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std::function<void()> callback):
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std::function<void()> callback, const std::string& name):
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time_point(std::chrono::steady_clock::now() + duration),
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callback(callback),
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repeat(true),
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repeat_delay(std::move(duration))
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repeat_delay(std::move(duration)),
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name(name)
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{
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}
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@@ -22,7 +24,8 @@ TimedEvent::TimedEvent(TimedEvent&& other):
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time_point(std::move(other.time_point)),
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callback(std::move(other.callback)),
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repeat(other.repeat),
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repeat_delay(std::move(other.repeat_delay))
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repeat_delay(std::move(other.repeat_delay)),
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name(std::move(other.name))
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{
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}
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@@ -52,3 +55,8 @@ void TimedEvent::execute()
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{
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this->callback();
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}
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const std::string& TimedEvent::get_name() const
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{
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return this->name;
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}
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