Remove all usage of std::list
This commit is contained in:
@@ -180,7 +180,7 @@ private:
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/**
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* Where data is added, when we want to send something to the client.
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*/
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std::list<std::string> out_buf;
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std::vector<std::string> out_buf;
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/**
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* DNS resolver
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*/
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@@ -20,15 +20,6 @@ TimedEvent::TimedEvent(std::chrono::milliseconds&& duration,
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{
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}
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TimedEvent::TimedEvent(TimedEvent&& other):
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time_point(std::move(other.time_point)),
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callback(std::move(other.callback)),
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repeat(other.repeat),
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repeat_delay(std::move(other.repeat_delay)),
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name(std::move(other.name))
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{
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}
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bool TimedEvent::is_after(const TimedEvent& other) const
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{
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return this->is_after(other.time_point);
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@@ -47,7 +38,7 @@ std::chrono::milliseconds TimedEvent::get_timeout() const
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return std::chrono::duration_cast<std::chrono::milliseconds>(this->time_point - now);
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}
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void TimedEvent::execute()
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void TimedEvent::execute() const
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{
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this->callback();
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}
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@@ -4,7 +4,7 @@
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#include <functional>
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#include <string>
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#include <chrono>
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#include <list>
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#include <vector>
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using namespace std::literals::chrono_literals;
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@@ -30,12 +30,12 @@ public:
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explicit TimedEvent(std::chrono::milliseconds&& duration,
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std::function<void()> callback, const std::string& name="");
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explicit TimedEvent(TimedEvent&&);
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explicit TimedEvent(TimedEvent&&) = default;
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TimedEvent& operator=(TimedEvent&&) = default;
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~TimedEvent() = default;
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TimedEvent(const TimedEvent&) = delete;
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TimedEvent& operator=(const TimedEvent&) = delete;
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TimedEvent& operator=(TimedEvent&&) = delete;
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/**
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* Whether or not this event happens after the other one.
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@@ -48,7 +48,7 @@ public:
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* returned value is 0 instead. The value cannot then be negative.
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*/
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std::chrono::milliseconds get_timeout() const;
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void execute();
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void execute() const;
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const std::string& get_name() const;
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private:
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@@ -59,22 +59,22 @@ private:
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/**
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* The function to execute.
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*/
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const std::function<void()> callback;
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std::function<void()> callback;
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/**
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* Whether or not this events repeats itself until it is destroyed.
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*/
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const bool repeat;
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bool repeat;
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/**
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* This value is added to the time_point each time the event is executed,
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* if repeat is true. Otherwise it is ignored.
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*/
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const std::chrono::milliseconds repeat_delay;
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std::chrono::milliseconds repeat_delay;
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/**
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* A name that is used to identify that event. If you want to find your
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* event (for example if you want to cancel it), the name should be
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* unique.
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*/
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const std::string name;
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std::string name;
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};
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/**
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@@ -128,7 +128,7 @@ public:
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std::size_t size() const;
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private:
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std::list<TimedEvent> events;
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std::vector<TimedEvent> events;
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explicit TimedEventsManager() = default;
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};
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@@ -250,7 +250,7 @@ private:
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* request and we need a response from IRC to be able to provide the
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* response iq.
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*/
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std::list<irc_responder_callback_t> waiting_irc;
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std::vector<irc_responder_callback_t> waiting_irc;
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/**
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* Keep track of which resource is in which channel.
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*/
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@@ -532,9 +532,9 @@ Bridge* BiboumiComponent::find_user_bridge(const std::string& full_jid)
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}
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}
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std::list<Bridge*> BiboumiComponent::get_bridges() const
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std::vector<Bridge*> BiboumiComponent::get_bridges() const
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{
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std::list<Bridge*> res;
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std::vector<Bridge*> res;
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for (auto it = this->bridges.begin(); it != this->bridges.end(); ++it)
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res.push_back(it->second.get());
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return res;
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@@ -39,7 +39,7 @@ public:
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/**
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* Return a list of all the managed bridges.
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*/
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std::list<Bridge*> get_bridges() const;
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std::vector<Bridge*> get_bridges() const;
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/**
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* Send a "close" message to all our connected peers. That message
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