First step of the connection skeleton

Basic connect, socket creating, polling, recving, etc.
This commit is contained in:
Florent Le Coz
2013-11-02 03:19:24 +01:00
commit 7869ef2ace
6 changed files with 488 additions and 0 deletions
+96
View File
@@ -0,0 +1,96 @@
#include <network/poller.hpp>
#include <assert.h>
#include <cstring>
#include <iostream>
Poller::Poller()
{
std::cout << "Poller()" << std::endl;
#if POLLER == POLL
memset(this->fds, 0, sizeof(this->fds));
this->nfds = 0;
#endif
}
Poller::~Poller()
{
std::cout << "~Poller()" << std::endl;
}
void Poller::add_socket_handler(std::shared_ptr<SocketHandler> socket_handler)
{
// Raise an error if that socket is already in the list
const auto it = this->socket_handlers.find(socket_handler->get_socket());
if (it != this->socket_handlers.end())
throw std::runtime_error("Trying to insert SocketHandler already managed");
this->socket_handlers.emplace(socket_handler->get_socket(), socket_handler);
socket_handler->set_poller(this);
// We always watch all sockets for receive events
#if POLLER == POLL
this->fds[this->nfds].fd = socket_handler->get_socket();
this->fds[this->nfds].events = POLLIN;
this->nfds++;
#endif
}
void Poller::remove_socket_handler(const socket_t socket)
{
const auto it = this->socket_handlers.find(socket);
if (it == this->socket_handlers.end())
throw std::runtime_error("Trying to remove a SocketHandler that is not managed");
this->socket_handlers.erase(it);
for (size_t i = 0; i < this->nfds; i++)
{
if (this->fds[i].fd == socket)
{
// Move all subsequent pollfd by one on the left, erasing the
// value of the one we remove
for (size_t j = i; j < this->nfds - 1; ++j)
{
this->fds[j].fd = this->fds[j+1].fd;
this->fds[j].events= this->fds[j+1].events;
}
this->nfds--;
}
}
}
void Poller::poll()
{
#if POLLER == POLL
std::cout << "Polling:" << std::endl;
for (size_t i = 0; i < this->nfds; ++i)
std::cout << "pollfd[" << i << "]: (" << this->fds[i].fd << ")" << std::endl;
int res = ::poll(this->fds, this->nfds, -1);
if (res < 0)
{
perror("poll");
throw std::runtime_error("Poll failed");
}
// We cannot possibly have more ready events than the number of fds we are
// watching
assert(static_cast<unsigned int>(res) <= this->nfds);
for (size_t i = 0; i <= this->nfds && res != 0; ++i)
{
if (this->fds[i].revents == 0)
continue;
else if (this->fds[i].revents & POLLIN)
{
auto socket_handler = this->socket_handlers.at(this->fds[i].fd);
socket_handler->on_recv();
res--;
}
else if (this->fds[i].revents & POLLOUT)
{
auto socket_handler = this->socket_handlers.at(this->fds[i].fd);
socket_handler->on_send();
res--;
}
}
#endif
}
+72
View File
@@ -0,0 +1,72 @@
#ifndef POLLER_INCLUDED
# define POLLER_INCLUDED
#include <network/socket_handler.hpp>
#include <unordered_map>
#include <memory>
#define POLL 1
#define EPOLL 2
#define KQUEUE 3
#define POLLER POLL
#if POLLER == POLL
#include <poll.h>
// TODO, dynamic size, without artificial limit
#define MAX_POLL_FD_NUMBER 4096
#endif
/**
* We pass some SocketHandlers to this the Poller, which uses
* poll/epoll/kqueue/select etc to wait for events on these SocketHandlers,
* and call the callbacks when event occurs.
*
* TODO: support for all these pollers:
* - poll(2) (mandatory)
* - epoll(7)
* - kqueue(2)
*/
class Poller
{
public:
explicit Poller();
~Poller();
/**
* Add a SocketHandler to be monitored by this Poller. All receive events
* are always automatically watched.
*/
void add_socket_handler(std::shared_ptr<SocketHandler> socket_handler);
/**
* Remove (and stop managing) a SocketHandler, designed by the given socket_t.
*/
void remove_socket_handler(const socket_t socket);
/**
* Wait for all watched events, and call the SocketHandlers' callbacks
* when one is ready.
*/
void poll();
private:
/**
* A "list" of all the SocketHandlers that we manage, indexed by socket,
* because that's what is returned by select/poll/etc when an event
* occures.
*/
std::unordered_map<socket_t, std::shared_ptr<SocketHandler>> socket_handlers;
#if POLLER == POLL
struct pollfd fds[MAX_POLL_FD_NUMBER];
nfds_t nfds;
#endif
Poller(const Poller&) = delete;
Poller(Poller&&) = delete;
Poller& operator=(const Poller&) = delete;
Poller& operator=(Poller&&) = delete;
};
#endif // POLLER_INCLUDED
+62
View File
@@ -0,0 +1,62 @@
#ifndef SOCKET_HANDLER_INCLUDED
# define SOCKET_HANDLER_INCLUDED
typedef int socket_t;
class Poller;
/**
* An interface, with a series of callbacks that should be implemented in
* subclasses that deal with a socket. These callbacks are called on various events
* (read/write/timeout, etc) when they are notified to a poller
* (select/poll/epoll etc)
*/
class SocketHandler
{
public:
explicit SocketHandler():
poller(nullptr)
{}
/**
* Set the pointer to the given Poller, to communicate with it.
*/
void set_poller(Poller* poller)
{
this->poller = poller;
};
/**
* Happens when the socket is ready to be received from.
*/
virtual void on_recv() = 0;
/**
* Happens when the socket is ready to be written to.
*/
virtual void on_send() = 0;
/**
* Returns the socket that should be handled by the poller.
*/
virtual socket_t get_socket() const = 0;
/**
* Close the connection.
*/
virtual void close() = 0;
protected:
/**
* A pointer to the poller that manages us, because we need to communicate
* with it, sometimes (for example to tell it that he now needs to watch
* write events for us). Do not ever try to delete it.
*
* And a raw pointer because we are not owning it, it is owning us
* (actually it is sharing our ownership with a Bridge).
*/
Poller* poller;
private:
SocketHandler(const SocketHandler&) = delete;
SocketHandler(SocketHandler&&) = delete;
SocketHandler& operator=(const SocketHandler&) = delete;
SocketHandler& operator=(SocketHandler&&) = delete;
};
#endif // SOCKET_HANDLER_INCLUDED