First step of the connection skeleton
Basic connect, socket creating, polling, recving, etc.
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#ifndef SOCKET_HANDLER_INCLUDED
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# define SOCKET_HANDLER_INCLUDED
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typedef int socket_t;
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class Poller;
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/**
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* An interface, with a series of callbacks that should be implemented in
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* subclasses that deal with a socket. These callbacks are called on various events
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* (read/write/timeout, etc) when they are notified to a poller
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* (select/poll/epoll etc)
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*/
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class SocketHandler
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{
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public:
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explicit SocketHandler():
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poller(nullptr)
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{}
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/**
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* Set the pointer to the given Poller, to communicate with it.
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*/
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void set_poller(Poller* poller)
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{
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this->poller = poller;
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};
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/**
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* Happens when the socket is ready to be received from.
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*/
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virtual void on_recv() = 0;
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/**
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* Happens when the socket is ready to be written to.
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*/
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virtual void on_send() = 0;
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/**
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* Returns the socket that should be handled by the poller.
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*/
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virtual socket_t get_socket() const = 0;
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/**
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* Close the connection.
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*/
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virtual void close() = 0;
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protected:
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/**
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* A pointer to the poller that manages us, because we need to communicate
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* with it, sometimes (for example to tell it that he now needs to watch
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* write events for us). Do not ever try to delete it.
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*
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* And a raw pointer because we are not owning it, it is owning us
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* (actually it is sharing our ownership with a Bridge).
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*/
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Poller* poller;
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private:
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SocketHandler(const SocketHandler&) = delete;
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SocketHandler(SocketHandler&&) = delete;
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SocketHandler& operator=(const SocketHandler&) = delete;
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SocketHandler& operator=(SocketHandler&&) = delete;
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};
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#endif // SOCKET_HANDLER_INCLUDED
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