First step of the connection skeleton
Basic connect, socket creating, polling, recving, etc.
This commit is contained in:
@@ -0,0 +1,102 @@
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#include <libirc/irc_client.hpp>
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#include <network/poller.hpp>
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#include <utils/scopeguard.hpp>
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#include <sys/types.h>
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#include <sys/socket.h>
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#include <cstring>
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#include <netdb.h>
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#include <unistd.h>
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#include <iostream>
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#include <stdexcept>
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IrcClient::IrcClient()
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{
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std::cout << "IrcClient()" << std::endl;
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if ((this->socket = ::socket(AF_INET, SOCK_STREAM, 0)) == -1)
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throw std::runtime_error("Could not create socket");
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}
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IrcClient::~IrcClient()
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{
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std::cout << "~IrcClient()" << std::endl;
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}
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void IrcClient::on_recv()
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{
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char buf[4096];
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ssize_t size = ::recv(this->socket, buf, 4096, 0);
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if (0 == size)
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this->on_connection_close();
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else if (-1 == static_cast<ssize_t>(size))
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throw std::runtime_error("Error reading from socket");
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else
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{
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this->in_buf += std::string(buf, size);
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this->parse_in_buffer();
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}
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}
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void IrcClient::on_send()
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{
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}
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socket_t IrcClient::get_socket() const
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{
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return this->socket;
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}
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void IrcClient::connect(const std::string& address, const std::string& port)
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{
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std::cout << "Trying to connect to " << address << ":" << port << std::endl;
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struct addrinfo hints;
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memset(&hints, 0, sizeof(struct addrinfo));
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hints.ai_flags = 0;
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hints.ai_family = AF_INET;
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hints.ai_socktype = SOCK_STREAM;
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hints.ai_protocol = 0;
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struct addrinfo* addr_res;
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const int res = ::getaddrinfo(address.c_str(), port.c_str(), &hints, &addr_res);
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// Make sure the alloced structure is always freed at the end of the
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// function
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utils::ScopeGuard sg([&addr_res](){ freeaddrinfo(addr_res); });
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if (res != 0)
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{
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perror("getaddrinfo");
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throw std::runtime_error("getaddrinfo failed");
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}
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for (struct addrinfo* rp = addr_res; rp; rp = rp->ai_next)
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{
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std::cout << "One result" << std::endl;
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if (::connect(this->socket, rp->ai_addr, rp->ai_addrlen) == 0)
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{
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std::cout << "Connection success." << std::endl;
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return ;
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}
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std::cout << "Connection failed:" << std::endl;
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perror("connect");
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}
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std::cout << "All connection attempts failed." << std::endl;
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this->close();
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}
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void IrcClient::on_connection_close()
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{
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std::cout << "Connection closed by remote server." << std::endl;
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this->close();
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}
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void IrcClient::close()
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{
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this->poller->remove_socket_handler(this->get_socket());
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::close(this->socket);
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}
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void IrcClient::parse_in_buffer()
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{
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std::cout << "Parsing: [" << this->in_buf << "]" << std::endl;
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}
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@@ -0,0 +1,67 @@
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#ifndef IRC_CLIENT_INCLUDED
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# define IRC_CLIENT_INCLUDED
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#include <network/socket_handler.hpp>
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#include <string>
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/**
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* Represent one IRC client, i.e. an endpoint connected to a single IRC
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* server, through a TCP socket, receiving and sending commands to it.
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*
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* TODO: TLS support, maybe, but that's not high priority
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*/
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class IrcClient: public SocketHandler
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{
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public:
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explicit IrcClient();
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~IrcClient();
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/**
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* We read the data, try to parse it and generate some event if
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* one or more full message is available.
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*/
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void on_recv();
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/**
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* Just write as much data as possible on the socket.
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*/
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void on_send();
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socket_t get_socket() const;
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/**
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* Connect to the remote server
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*/
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void connect(const std::string& address, const std::string& port);
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/**
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* Close the connection, remove us from the poller
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*/
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void close();
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/**
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* Called when we detect an orderly close by the remote endpoint.
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*/
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void on_connection_close();
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/**
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* Parse the data we have received so far and try to get one or more
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* complete messages from it.
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*/
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void parse_in_buffer();
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private:
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socket_t socket;
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/**
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* Where data read from the socket is added, until we can parse a whole
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* IRC message, the used data is then removed from that buffer.
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*
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* TODO: something more efficient than a string.
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*/
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std::string in_buf;
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/**
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* Where data is added, when we want to send something to the client.
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*/
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std::string out_buf;
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IrcClient(const IrcClient&) = delete;
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IrcClient(IrcClient&&) = delete;
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IrcClient& operator=(const IrcClient&) = delete;
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IrcClient& operator=(IrcClient&&) = delete;
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};
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#endif // IRC_CLIENT_INCLUDED
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@@ -0,0 +1,96 @@
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#include <network/poller.hpp>
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#include <assert.h>
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#include <cstring>
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#include <iostream>
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Poller::Poller()
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{
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std::cout << "Poller()" << std::endl;
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#if POLLER == POLL
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memset(this->fds, 0, sizeof(this->fds));
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this->nfds = 0;
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#endif
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}
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Poller::~Poller()
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{
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std::cout << "~Poller()" << std::endl;
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}
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void Poller::add_socket_handler(std::shared_ptr<SocketHandler> socket_handler)
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{
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// Raise an error if that socket is already in the list
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const auto it = this->socket_handlers.find(socket_handler->get_socket());
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if (it != this->socket_handlers.end())
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throw std::runtime_error("Trying to insert SocketHandler already managed");
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this->socket_handlers.emplace(socket_handler->get_socket(), socket_handler);
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socket_handler->set_poller(this);
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// We always watch all sockets for receive events
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#if POLLER == POLL
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this->fds[this->nfds].fd = socket_handler->get_socket();
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this->fds[this->nfds].events = POLLIN;
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this->nfds++;
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#endif
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}
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void Poller::remove_socket_handler(const socket_t socket)
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{
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const auto it = this->socket_handlers.find(socket);
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if (it == this->socket_handlers.end())
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throw std::runtime_error("Trying to remove a SocketHandler that is not managed");
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this->socket_handlers.erase(it);
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for (size_t i = 0; i < this->nfds; i++)
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{
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if (this->fds[i].fd == socket)
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{
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// Move all subsequent pollfd by one on the left, erasing the
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// value of the one we remove
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for (size_t j = i; j < this->nfds - 1; ++j)
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{
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this->fds[j].fd = this->fds[j+1].fd;
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this->fds[j].events= this->fds[j+1].events;
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}
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this->nfds--;
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}
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}
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}
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void Poller::poll()
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{
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#if POLLER == POLL
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std::cout << "Polling:" << std::endl;
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for (size_t i = 0; i < this->nfds; ++i)
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std::cout << "pollfd[" << i << "]: (" << this->fds[i].fd << ")" << std::endl;
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int res = ::poll(this->fds, this->nfds, -1);
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if (res < 0)
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{
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perror("poll");
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throw std::runtime_error("Poll failed");
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}
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// We cannot possibly have more ready events than the number of fds we are
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// watching
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assert(static_cast<unsigned int>(res) <= this->nfds);
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for (size_t i = 0; i <= this->nfds && res != 0; ++i)
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{
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if (this->fds[i].revents == 0)
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continue;
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else if (this->fds[i].revents & POLLIN)
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{
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auto socket_handler = this->socket_handlers.at(this->fds[i].fd);
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socket_handler->on_recv();
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res--;
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}
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else if (this->fds[i].revents & POLLOUT)
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{
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auto socket_handler = this->socket_handlers.at(this->fds[i].fd);
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socket_handler->on_send();
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res--;
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}
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}
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#endif
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}
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@@ -0,0 +1,72 @@
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#ifndef POLLER_INCLUDED
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# define POLLER_INCLUDED
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#include <network/socket_handler.hpp>
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#include <unordered_map>
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#include <memory>
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#define POLL 1
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#define EPOLL 2
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#define KQUEUE 3
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#define POLLER POLL
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#if POLLER == POLL
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#include <poll.h>
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// TODO, dynamic size, without artificial limit
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#define MAX_POLL_FD_NUMBER 4096
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#endif
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/**
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* We pass some SocketHandlers to this the Poller, which uses
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* poll/epoll/kqueue/select etc to wait for events on these SocketHandlers,
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* and call the callbacks when event occurs.
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*
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* TODO: support for all these pollers:
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* - poll(2) (mandatory)
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* - epoll(7)
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* - kqueue(2)
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*/
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class Poller
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{
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public:
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explicit Poller();
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~Poller();
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/**
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* Add a SocketHandler to be monitored by this Poller. All receive events
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* are always automatically watched.
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*/
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void add_socket_handler(std::shared_ptr<SocketHandler> socket_handler);
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/**
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* Remove (and stop managing) a SocketHandler, designed by the given socket_t.
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*/
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void remove_socket_handler(const socket_t socket);
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/**
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* Wait for all watched events, and call the SocketHandlers' callbacks
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* when one is ready.
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*/
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void poll();
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private:
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/**
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* A "list" of all the SocketHandlers that we manage, indexed by socket,
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* because that's what is returned by select/poll/etc when an event
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* occures.
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*/
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std::unordered_map<socket_t, std::shared_ptr<SocketHandler>> socket_handlers;
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#if POLLER == POLL
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struct pollfd fds[MAX_POLL_FD_NUMBER];
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nfds_t nfds;
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#endif
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Poller(const Poller&) = delete;
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Poller(Poller&&) = delete;
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Poller& operator=(const Poller&) = delete;
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Poller& operator=(Poller&&) = delete;
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};
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#endif // POLLER_INCLUDED
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@@ -0,0 +1,62 @@
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#ifndef SOCKET_HANDLER_INCLUDED
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# define SOCKET_HANDLER_INCLUDED
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typedef int socket_t;
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class Poller;
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/**
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* An interface, with a series of callbacks that should be implemented in
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* subclasses that deal with a socket. These callbacks are called on various events
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* (read/write/timeout, etc) when they are notified to a poller
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* (select/poll/epoll etc)
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*/
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class SocketHandler
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{
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public:
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explicit SocketHandler():
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poller(nullptr)
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{}
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/**
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* Set the pointer to the given Poller, to communicate with it.
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*/
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void set_poller(Poller* poller)
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{
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this->poller = poller;
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};
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/**
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* Happens when the socket is ready to be received from.
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*/
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virtual void on_recv() = 0;
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/**
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* Happens when the socket is ready to be written to.
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*/
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virtual void on_send() = 0;
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/**
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* Returns the socket that should be handled by the poller.
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*/
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virtual socket_t get_socket() const = 0;
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/**
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* Close the connection.
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*/
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virtual void close() = 0;
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protected:
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/**
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* A pointer to the poller that manages us, because we need to communicate
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* with it, sometimes (for example to tell it that he now needs to watch
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* write events for us). Do not ever try to delete it.
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*
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* And a raw pointer because we are not owning it, it is owning us
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* (actually it is sharing our ownership with a Bridge).
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*/
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Poller* poller;
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private:
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SocketHandler(const SocketHandler&) = delete;
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|
SocketHandler(SocketHandler&&) = delete;
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|
SocketHandler& operator=(const SocketHandler&) = delete;
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SocketHandler& operator=(SocketHandler&&) = delete;
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};
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|
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#endif // SOCKET_HANDLER_INCLUDED
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@@ -0,0 +1,89 @@
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|
#ifndef SCOPEGUARD_HPP
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|
#define SCOPEGUARD_HPP
|
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|
|
||||||
|
#include <functional>
|
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|
#include <vector>
|
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|
|
||||||
|
/**
|
||||||
|
* A class to be used to make sure some functions are called when the scope
|
||||||
|
* is left, because they will be called in the ScopeGuard's destructor. It
|
||||||
|
* can for example be used to delete some pointer whenever any exception is
|
||||||
|
* called. Example:
|
||||||
|
|
||||||
|
* {
|
||||||
|
* ScopeGuard scope;
|
||||||
|
* int* number = new int(2);
|
||||||
|
* scope.add_callback([number]() { delete number; });
|
||||||
|
* // Do some other stuff with the number. But these stuff might throw an exception:
|
||||||
|
* throw std::runtime_error("Some error not caught here, but in our caller");
|
||||||
|
* return true;
|
||||||
|
* }
|
||||||
|
|
||||||
|
* In this example, our pointer will always be deleted, even when the
|
||||||
|
* exception is thrown. If we want the functions to be called only when the
|
||||||
|
* scope is left because of an unexpected exception, we can use
|
||||||
|
* ScopeGuard::disable();
|
||||||
|
*/
|
||||||
|
|
||||||
|
namespace utils
|
||||||
|
{
|
||||||
|
|
||||||
|
class ScopeGuard
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
/**
|
||||||
|
* The constructor can take a callback. But additional callbacks can be
|
||||||
|
* added later with add_callback()
|
||||||
|
*/
|
||||||
|
explicit ScopeGuard(std::function<void()>&& func):
|
||||||
|
enabled(true)
|
||||||
|
{
|
||||||
|
this->add_callback(std::move(func));
|
||||||
|
}
|
||||||
|
/**
|
||||||
|
* default constructor, the scope guard is enabled but empty, use
|
||||||
|
* add_callback()
|
||||||
|
*/
|
||||||
|
explicit ScopeGuard():
|
||||||
|
enabled(true)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
/**
|
||||||
|
* Call all callbacks in the desctructor, unless it has been disabled.
|
||||||
|
*/
|
||||||
|
~ScopeGuard()
|
||||||
|
{
|
||||||
|
if (this->enabled)
|
||||||
|
for (auto& func: this->callbacks)
|
||||||
|
func();
|
||||||
|
}
|
||||||
|
/**
|
||||||
|
* Add a callback to be called in our destructor, one scope guard can be
|
||||||
|
* used for more than one task, if needed.
|
||||||
|
*/
|
||||||
|
void add_callback(std::function<void()>&& func)
|
||||||
|
{
|
||||||
|
this->callbacks.emplace_back(std::move(func));
|
||||||
|
}
|
||||||
|
/**
|
||||||
|
* Disable that scope guard, nothing will be done when the scope is
|
||||||
|
* exited.
|
||||||
|
*/
|
||||||
|
void disable()
|
||||||
|
{
|
||||||
|
this->enabled = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
private:
|
||||||
|
bool enabled;
|
||||||
|
std::vector<std::function<void()>> callbacks;
|
||||||
|
|
||||||
|
ScopeGuard(const ScopeGuard&) = delete;
|
||||||
|
ScopeGuard& operator=(ScopeGuard&&) = delete;
|
||||||
|
ScopeGuard(ScopeGuard&&) = delete;
|
||||||
|
ScopeGuard& operator=(const ScopeGuard&) = delete;
|
||||||
|
};
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
#endif
|
||||||
Reference in New Issue
Block a user