Connection to servers does not block the process anymore

This commit is contained in:
Florent Le Coz
2014-02-22 21:42:24 +01:00
parent 61ca40fa0e
commit 99aba5667d
10 changed files with 111 additions and 32 deletions
+49 -8
View File
@@ -10,6 +10,7 @@
#include <unistd.h>
#include <errno.h>
#include <cstring>
#include <fcntl.h>
#include <netdb.h>
#include <stdio.h>
@@ -17,18 +18,38 @@
SocketHandler::SocketHandler():
poller(nullptr),
connected(false)
connected(false),
connecting(false)
{
this->init_socket();
}
void SocketHandler::init_socket()
{
if ((this->socket = ::socket(AF_INET, SOCK_STREAM, 0)) == -1)
throw std::runtime_error("Could not create socket");
int optval = 1;
if (::setsockopt(this->socket, SOL_SOCKET, SO_KEEPALIVE, &optval, sizeof(optval)) == -1)
log_warning("Failed to enable TCP keepalive on socket: " << strerror(errno));
// Set the socket on non-blocking mode. This is useful to receive a EAGAIN
// error when connect() would block, to not block the whole process if a
// remote is not responsive.
const int existing_flags = ::fcntl(this->socket, F_GETFL, 0);
if ((existing_flags == -1) ||
(::fcntl(this->socket, F_SETFL, existing_flags | O_NONBLOCK) == -1))
throw std::runtime_error(std::string("Could not initialize socket: ") + strerror(errno));
}
std::pair<bool, std::string> SocketHandler::connect(const std::string& address, const std::string& port)
void SocketHandler::connect(const std::string& address, const std::string& port)
{
log_info("Trying to connect to " << address << ":" << port);
if (!this->connecting)
{
log_info("Trying to connect to " << address << ":" << port);
}
this->connecting = true;
this->address = address;
this->port = port;
struct addrinfo hints;
memset(&hints, 0, sizeof(struct addrinfo));
hints.ai_flags = 0;
@@ -43,7 +64,8 @@ std::pair<bool, std::string> SocketHandler::connect(const std::string& address,
{
log_warning(std::string("getaddrinfo failed: ") + gai_strerror(res));
this->close();
return std::make_pair(false, gai_strerror(res));
this->on_connection_failed(gai_strerror(res));
return ;
}
// Make sure the alloced structure is always freed at the end of the
@@ -56,14 +78,28 @@ std::pair<bool, std::string> SocketHandler::connect(const std::string& address,
{
log_info("Connection success.");
this->connected = true;
this->connecting = false;
this->on_connected();
return std::make_pair(true, "");
return ;
}
else if (errno == EINPROGRESS || errno == EALREADY)
{ // retry this process later, when the socket
// is ready to be written on.
log_debug("Need to retry connecting later..." << strerror(errno));
this->poller->watch_send_events(this);
return ;
}
log_info("Connection failed:" << strerror(errno));
}
log_error("All connection attempts failed.");
this->close();
return std::make_pair(false, "");
this->on_connection_failed(strerror(errno));
return ;
}
void SocketHandler::connect()
{
this->connect(this->address, this->port);
}
void SocketHandler::set_poller(Poller* poller)
@@ -114,11 +150,11 @@ void SocketHandler::on_send()
void SocketHandler::close()
{
this->connected = false;
this->connecting = false;
this->poller->remove_socket_handler(this->get_socket());
::close(this->socket);
// recreate the socket for a potential future usage
if ((this->socket = ::socket(AF_INET, SOCK_STREAM, 0)) == -1)
throw std::runtime_error("Could not create socket");
this->init_socket();
}
socket_t SocketHandler::get_socket() const
@@ -139,3 +175,8 @@ bool SocketHandler::is_connected() const
{
return this->connected;
}
bool SocketHandler::is_connecting() const
{
return this->connecting;
}