Connection to servers does not block the process anymore
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@@ -10,6 +10,7 @@
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#include <unistd.h>
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#include <errno.h>
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#include <cstring>
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#include <fcntl.h>
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#include <netdb.h>
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#include <stdio.h>
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@@ -17,18 +18,38 @@
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SocketHandler::SocketHandler():
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poller(nullptr),
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connected(false)
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connected(false),
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connecting(false)
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{
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this->init_socket();
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}
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void SocketHandler::init_socket()
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{
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if ((this->socket = ::socket(AF_INET, SOCK_STREAM, 0)) == -1)
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throw std::runtime_error("Could not create socket");
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int optval = 1;
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if (::setsockopt(this->socket, SOL_SOCKET, SO_KEEPALIVE, &optval, sizeof(optval)) == -1)
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log_warning("Failed to enable TCP keepalive on socket: " << strerror(errno));
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// Set the socket on non-blocking mode. This is useful to receive a EAGAIN
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// error when connect() would block, to not block the whole process if a
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// remote is not responsive.
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const int existing_flags = ::fcntl(this->socket, F_GETFL, 0);
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if ((existing_flags == -1) ||
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(::fcntl(this->socket, F_SETFL, existing_flags | O_NONBLOCK) == -1))
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throw std::runtime_error(std::string("Could not initialize socket: ") + strerror(errno));
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}
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std::pair<bool, std::string> SocketHandler::connect(const std::string& address, const std::string& port)
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void SocketHandler::connect(const std::string& address, const std::string& port)
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{
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log_info("Trying to connect to " << address << ":" << port);
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if (!this->connecting)
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{
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log_info("Trying to connect to " << address << ":" << port);
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}
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this->connecting = true;
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this->address = address;
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this->port = port;
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struct addrinfo hints;
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memset(&hints, 0, sizeof(struct addrinfo));
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hints.ai_flags = 0;
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@@ -43,7 +64,8 @@ std::pair<bool, std::string> SocketHandler::connect(const std::string& address,
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{
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log_warning(std::string("getaddrinfo failed: ") + gai_strerror(res));
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this->close();
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return std::make_pair(false, gai_strerror(res));
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this->on_connection_failed(gai_strerror(res));
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return ;
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}
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// Make sure the alloced structure is always freed at the end of the
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@@ -56,14 +78,28 @@ std::pair<bool, std::string> SocketHandler::connect(const std::string& address,
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{
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log_info("Connection success.");
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this->connected = true;
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this->connecting = false;
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this->on_connected();
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return std::make_pair(true, "");
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return ;
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}
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else if (errno == EINPROGRESS || errno == EALREADY)
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{ // retry this process later, when the socket
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// is ready to be written on.
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log_debug("Need to retry connecting later..." << strerror(errno));
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this->poller->watch_send_events(this);
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return ;
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}
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log_info("Connection failed:" << strerror(errno));
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}
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log_error("All connection attempts failed.");
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this->close();
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return std::make_pair(false, "");
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this->on_connection_failed(strerror(errno));
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return ;
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}
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void SocketHandler::connect()
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{
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this->connect(this->address, this->port);
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}
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void SocketHandler::set_poller(Poller* poller)
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@@ -114,11 +150,11 @@ void SocketHandler::on_send()
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void SocketHandler::close()
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{
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this->connected = false;
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this->connecting = false;
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this->poller->remove_socket_handler(this->get_socket());
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::close(this->socket);
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// recreate the socket for a potential future usage
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if ((this->socket = ::socket(AF_INET, SOCK_STREAM, 0)) == -1)
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throw std::runtime_error("Could not create socket");
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this->init_socket();
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}
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socket_t SocketHandler::get_socket() const
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@@ -139,3 +175,8 @@ bool SocketHandler::is_connected() const
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{
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return this->connected;
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}
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bool SocketHandler::is_connecting() const
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{
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return this->connecting;
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}
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