Very little optimization by using a simpler scope_guard when possible
The version with the vector, that can be disabled etc, is “very” slow, so we use unique_ptr when we don’t need to disable it, and when it only contains one function
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@@ -76,7 +76,7 @@ namespace utils
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{
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// The given string MUST be a valid utf-8 string
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unsigned char* res = new unsigned char[original.size()];
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ScopeGuard sg([&res]() { delete[] res;});
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const auto sg = utils::make_scope_guard([&res](auto&&) { delete[] res;});
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// pointer where we write valid chars
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unsigned char* r = res;
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@@ -140,7 +140,7 @@ namespace utils
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else
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throw std::runtime_error("Invalid UTF-8 passed to remove_invalid_xml_chars");
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}
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return std::string(reinterpret_cast<char*>(res), r-res);
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return {reinterpret_cast<char*>(res), static_cast<size_t>(r-res)};
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}
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std::string convert_to_utf8(const std::string& str, const char* charset)
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@@ -152,7 +152,7 @@ namespace utils
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throw std::runtime_error("Cannot convert into UTF-8");
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// Make sure cd is always closed when we leave this function
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ScopeGuard sg([&]{ iconv_close(cd); });
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const auto sg = utils::make_scope_guard([&](auto&&){ iconv_close(cd); });
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size_t inbytesleft = str.size();
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@@ -169,7 +169,7 @@ namespace utils
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char* outbuf_ptr = outbuf;
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// Make sure outbuf is always deleted when we leave this function
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sg.add_callback([&]{ delete[] outbuf; });
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const auto sg2 = utils::make_scope_guard([&](auto&&){ delete[] outbuf; });
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bool done = false;
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while (done == false)
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