Use scatter/gather io with sendmsg to avoid concataning strings all the time
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@@ -17,6 +17,10 @@
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#include <iostream>
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#ifndef UIO_FASTIOV
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# define UIO_FASTIOV 8
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#endif
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SocketHandler::SocketHandler():
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poller(nullptr),
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connected(false),
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@@ -159,16 +163,44 @@ void SocketHandler::on_recv(const size_t nb)
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void SocketHandler::on_send()
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{
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const ssize_t res = ::send(this->socket, this->out_buf.data(), this->out_buf.size(), MSG_NOSIGNAL);
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if (res == -1)
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struct iovec msg_iov[UIO_FASTIOV] = {};
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struct msghdr msg{nullptr, 0,
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msg_iov,
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0, nullptr, 0, 0};
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for (std::string& s: this->out_buf)
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{
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log_error("send failed: " << strerror(errno));
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// unconsting the content of s is ok, sendmsg will never modify it
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msg_iov[msg.msg_iovlen].iov_base = const_cast<char*>(s.data());
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msg_iov[msg.msg_iovlen].iov_len = s.size();
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msg.msg_iovlen++;
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}
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ssize_t res = ::sendmsg(this->socket, &msg, MSG_NOSIGNAL);
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if (res < 0)
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{
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log_error("sendmsg failed: " << strerror(errno));
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this->on_connection_close();
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this->close();
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}
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else
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{
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this->out_buf = this->out_buf.substr(res, std::string::npos);
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// remove all the strings that were successfully sent.
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for (auto it = this->out_buf.begin();
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it != this->out_buf.end();)
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{
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if (static_cast<size_t>(res) >= (*it).size())
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{
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res -= (*it).size();
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it = this->out_buf.erase(it);
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}
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else
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{
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// If one string has partially been sent, we use substr to
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// crop it
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if (res > 0)
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(*it) = (*it).substr(res, std::string::npos);
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break;
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}
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}
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if (this->out_buf.empty())
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this->poller->stop_watching_send_events(this);
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}
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@@ -191,12 +223,11 @@ socket_t SocketHandler::get_socket() const
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void SocketHandler::send_data(std::string&& data)
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{
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this->out_buf += std::move(data);
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if (!this->out_buf.empty())
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{
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if (data.empty())
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return ;
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this->out_buf.emplace_back(std::move(data));
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this->poller->watch_send_events(this);
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}
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}
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bool SocketHandler::is_connected() const
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{
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@@ -5,8 +5,9 @@
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#include <sys/socket.h>
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#include <netdb.h>
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#include <string>
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#include <utility>
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#include <string>
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#include <list>
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typedef int socket_t;
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@@ -91,7 +92,7 @@ protected:
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/**
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* Where data is added, when we want to send something to the client.
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*/
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std::string out_buf;
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std::list<std::string> out_buf;
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/**
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* A pointer to the poller that manages us, because we need to communicate
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* with it, sometimes (for example to tell it that he now needs to watch
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