Files
biboumi/src/network/socket_handler.hpp
T
2014-05-27 01:06:45 +02:00

148 lines
4.2 KiB
C++

#ifndef SOCKET_HANDLER_INCLUDED
# define SOCKET_HANDLER_INCLUDED
#include <sys/types.h>
#include <sys/socket.h>
#include <netdb.h>
#include <utility>
#include <memory>
#include <string>
#include <list>
typedef int socket_t;
class Poller;
/**
* An interface, with a series of callbacks that should be implemented in
* subclasses that deal with a socket. These callbacks are called on various events
* (read/write/timeout, etc) when they are notified to a poller
* (select/poll/epoll etc)
*/
class SocketHandler
{
public:
explicit SocketHandler(std::shared_ptr<Poller> poller);
virtual ~SocketHandler() {}
/**
* Initialize the socket with the parameters contained in the given
* addrinfo structure.
*/
void init_socket(const struct addrinfo* rp);
/**
* Connect to the remote server, and call on_connected() if this succeeds
*/
void connect(const std::string& address, const std::string& port);
void connect();
/**
* Reads data in our in_buf and the call parse_in_buf, for the implementor
* to handle the data received so far.
*/
void on_recv();
/**
* Write as much data from out_buf as possible, in the socket.
*/
void on_send();
/**
* Add the given data to out_buf and tell our poller that we want to be
* notified when a send event is ready.
*/
void send_data(std::string&& data);
/**
* Watch the socket for send events, if our out buffer is not empty.
*/
void send_pending_data();
/**
* Returns the socket that should be handled by the poller.
*/
socket_t get_socket() const;
/**
* Close the connection, remove us from the poller
*/
void close();
/**
* Called when the connection is successful.
*/
virtual void on_connected() = 0;
/**
* Called when the connection fails. Not when it is closed later, just at
* the connect() call.
*/
virtual void on_connection_failed(const std::string& reason) = 0;
/**
* Called when we detect a disconnection from the remote host.
*/
virtual void on_connection_close() = 0;
/**
* Handle/consume (some of) the data received so far. The data to handle
* may be in the in_buf buffer, or somewhere else, depending on what
* get_receive_buffer() returned. If some data is used from in_buf, it
* should be truncated, only the unused data should be left untouched.
*
* The size argument is the size of the last chunk of data that was added to the buffer.
*/
virtual void parse_in_buffer(const size_t size) = 0;
bool is_connected() const;
bool is_connecting() const;
protected:
/**
* Provide a buffer in which data can be directly received. This can be
* used to avoid copying data into in_buf before using it. If no buffer
* can provided, nullptr is returned (the default implementation does
* that).
*/
virtual void* get_receive_buffer(const size_t size) const;
/**
* The handled socket.
*/
socket_t socket;
/**
* Where data read from the socket is added until we can extract a full
* and meaningful “message” from it.
*
* TODO: something more efficient than a string.
*/
std::string in_buf;
/**
* Where data is added, when we want to send something to the client.
*/
std::list<std::string> out_buf;
/**
* A pointer to the poller that manages us, because we need to communicate
* with it, sometimes (for example to tell it that he now needs to watch
* write events for us). Do not ever try to delete it.
*
* And a raw pointer because we are not owning it, it is owning us
* (actually it is sharing our ownership with a Bridge).
*/
std::shared_ptr<Poller> poller;
/**
* Hostname we are connected/connecting to
*/
std::string address;
/**
* Port we are connected/connecting to
*/
std::string port;
/**
* Keep the details of the addrinfo the triggered a EINPROGRESS error when
* connect()ing to it, to reuse it directly when connect() is called
* again.
*/
struct sockaddr ai_addr;
socklen_t ai_addrlen;
bool connected;
bool connecting;
private:
SocketHandler(const SocketHandler&) = delete;
SocketHandler(SocketHandler&&) = delete;
SocketHandler& operator=(const SocketHandler&) = delete;
SocketHandler& operator=(SocketHandler&&) = delete;
};
#endif // SOCKET_HANDLER_INCLUDED