Delete the timeout event using the correct socket number, instead of -1

Was causing the event to not be removed in case of connection failure, which
lead to a dangling timed event named “timeout-1”, which was called later, by
some other SocketHandler for which even the socket creation failed (so, its
socket is -1), with a pointer to the previous SocketHandler which has
disappeared for a long time: segmentation fault etc.
This commit is contained in:
Florent Le Coz
2014-06-22 23:56:51 +02:00
parent 545ab11ff3
commit 7b785cf552
+2 -2
View File
@@ -276,6 +276,8 @@ void SocketHandler::on_send()
void SocketHandler::close()
{
TimedEventsManager::instance().cancel("connection_timeout"s +
std::to_string(this->socket));
if (this->connected || this->connecting)
this->poller->remove_socket_handler(this->get_socket());
if (this->socket != -1)
@@ -288,8 +290,6 @@ void SocketHandler::close()
this->in_buf.clear();
this->out_buf.clear();
this->port.clear();
TimedEventsManager::instance().cancel("connection_timeout"s +
std::to_string(this->socket));
}
socket_t SocketHandler::get_socket() const