Do not send data if we are connected, send it only once we actually are
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@@ -45,6 +45,7 @@ void IrcClient::on_connected()
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this->send_nick_command(this->username);
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this->send_user_command(this->username, this->username);
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this->send_gateway_message("Connected to IRC server.");
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this->send_pending_data();
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}
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void IrcClient::on_connection_close()
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@@ -238,7 +238,14 @@ void SocketHandler::send_data(std::string&& data)
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if (data.empty())
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return ;
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this->out_buf.emplace_back(std::move(data));
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this->poller->watch_send_events(this);
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if (this->connected)
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this->poller->watch_send_events(this);
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}
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void SocketHandler::send_pending_data()
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{
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if (this->connected && !this->out_buf.empty())
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this->poller->watch_send_events(this);
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}
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bool SocketHandler::is_connected() const
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@@ -51,6 +51,10 @@ public:
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* notified when a send event is ready.
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*/
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void send_data(std::string&& data);
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/**
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* Watch the socket for send events, if our out buffer is not empty.
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*/
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void send_pending_data();
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/**
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* Returns the socket that should be handled by the poller.
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*/
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@@ -82,6 +82,9 @@ void XmppComponent::on_connected()
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node["to"] = this->served_hostname;
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this->send_stanza(node);
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this->doc_open = true;
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// We may have some pending data to send: this happens when we try to send
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// some data before we are actually connected. We send that data right now, if any
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this->send_pending_data();
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}
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void XmppComponent::on_connection_close()
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@@ -161,6 +164,7 @@ void XmppComponent::on_remote_stream_open(const XmlNode& node)
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void XmppComponent::on_remote_stream_close(const XmlNode& node)
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{
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log_debug("XMPP DOCUMENT CLOSE " << node.to_string());
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this->doc_open = false;
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}
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void XmppComponent::on_stanza(const Stanza& stanza)
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